The Pawniards wall every move you will have access to at this point and even if they are unevolved, they still hit reasonably hard. Instead, it knows Smack Down and that will not be one-shotting you without Shell Smash. It will also get Marlon to waste a Hyper Potion or two before it falls to its massive Grass weakness. Wailord has Scald to burn you with, and the ever-annoying Rollout; the threat presented by this is self-explanatory, huge amounts of hit points and Amnesia to prevent you mauling it with Giga Drain.
However, Acrobatics will still do a chunk of damage and it will take a while before Rollout becomes threatening. It is still recommended to use an actual Grass-type or an Electric one just to tear through this colossus and its teammates. Jellicent is simply annoying, having Scald to burn you, Recover and a Sitrus Berry, Cursed Body to lock down one of your moves and Ominous Wind to fish for stat boosts.
Zinzolin Plasma Frigate, tag battle with Hugh : Again, the twin Cryogonal should not get the chance to attack you due to Acrobatics. Weavile will again go for the Ice Shard before getting thrown around by Acrobatics.
Proceed to annihilate them with Acrobatics. Colress Plasma Frigate : Everything here has some way to brutally murder Crobat. Magnezone also has Explosion, which while not as fatal as in previous generations, still will off Crobat with a critical hit. Klinklang charges along; setting up with Shift Gear in order to quickly grind you down with Wild Charge. Beheeyem does have Psychic but it is rather slow and frail.
They may not be fully evolved, or carry all too powerful attacks, but there's still no way you can hit these things. Absol is a possibility, as X-Scissor or Acrobatics will do massive damage to it. Don't use Fly; you just don't want it to set up a Swords Dance while you're in the air. Shadow battle 2 Plasma Frigate : More Pawniard to avoid or fry. Then there's Banette. It packs Will-O-Wisp to cripple Crobat's physical power, but can also use the super effective Psychic, and use the priority move Sucker Punch.
Despite all of this, Crobat can take it out with two Acrobatics. You don't want Sucker Punch to finish the job. Ghetsis Giant Chasm : Cofagrigus is stupidly bulky on both sides of the spectrum and has Psychic to hit you with. Although it will use Sucker Punch to do some damage before it goes down. Drapion is really bulky and does not fall to Acrobatics easily and Night Slash will hurt, especially if it crits it has Sniper, too.
The newcomer to the brawl, Bouffalant is rather bulky on the physical side and has a strong Attack stat. It also knows Wild Charge. Keep your distance. Would you have Venusaur fight Sabrina if you had other options? Throh has good bulk and power as well as Rock Tomb to slow you down, although Acrobatics will devastate it.
Conkeldurr has Stone Edge to give you second thoughts, as it has good physical Defense. However, Acrobatics is a certain 2HKO and so is Stone Edge, unless it crits you should come out on top do note that Stone Edge has a high critical hit ratio. Inner Focus means that Crobat cannot flinch.
It also should be carrying X-Scissor. Krookodile is more of an issue as Intimidate prevents you from repeating the Bug type spam, either switch or, if you have it, use Giga Drain. Bisharp resists everything you can have but Heat Wave. It also has the bulk needed to withstand Acrobatics complete with Flame Body to attempt to burn and Shadow Ball before nuking the bat in response.
Do not underestimate the latter as the ghostly statue has the physical stat to make this threatening. However, it is slow, and its special bulk leaves much to be desired, so you can Shadow Ball away. Drifblim has a large health bar and decent Special Attack. It has Thunderbolt and Psychic to hit you with and avoid physical contact as Aftermath can pick off a weakened Crobat when Drifblim goes down. Shadow Ball should defeat it before Crobat gets overwhelmed, though.
Meet its cousin. Packing pretty much the same moveset it is the exactly the same in challenge mode expect using Flamethrower and Charge Beam over Focus and Fire Blast. Realistically, a bulky Water or Electric-type is better suited for this. Aggron hard walls the main set thanks to its incredible physical bulk and Steel typing.
While the special attacks namely Heat Wave, which however only deals neutral damage do decent amounts of damage, the threat of Rock Slide It has Rock Head, why is it not running Head Smash? In Who's Flying Now? In Once More With Reeling! In A Rivalry to Gible On! A Zubat appeared in Battles in the Sky! In Lillie's Egg-xhilarating Challenge! It reappeared in The Ol' Raise and Switch!
In To Top a Totem! In I Choose You! In Securing the Future! Similar to her anime counterpart, Anna owns a Zubat nicknamed Mimi. It appeared in Treasure Hunting?! Try The Maze! Zubat makes a few cameos, first as a resident of Mt. Moon in Raging Rhydon. Mars also has a Zubat, which had the ability to see in the dark after her Purugly turned off the power in The Mystery Boy, Jun!!
A Team Galactic Grunt also had one in the same chapter. A Zubat appeared in Extreme Power!! Shu caught a Zubat in Battle in the Smokescreen. Zubat seems to be based on a bat , particularly vampire bats , which bite other animals to feed on their blood. Its Poison-type may be inspired by either the anticoagulant properties of vampire bat saliva or the fact that bats are infamous for spreading deadly diseases such as rabies. Its lack of eyes could be a reference to troglomorphism and may additionally be influenced by the misconception that bats are blind due to their use of echolocation to navigate.
The claim that Zubat will suffer burns when exposed to sunlight may be inspired by mythological vampires. Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times.
For a specific instance of this species, see Zubat disambiguation. Attack :. Defense :. Atk :. Def :. Speed :. For other sprites and images, please see Zubat images on the Bulbagarden Archives. Navigation menu Personal tools Create account Log in. This article is about the species. Images on the Bulbagarden Archives. Type Poison. Abilities Inner Focus.
Infiltrator Hidden Ability. Cacophony Hidden Ability. Gender ratio Unknown. Catch rate Breeding Egg Group Flying. Hatch time - steps. Height 2'07". Weight Mega Stone [[ ]]. Base experience yield 54 Gen. Leveling rate Medium Fast. EV yield Total: 1. Base friendship Zubat live in caves and hate to fly outside in daylight.
Generation I. Red Forms colonies in perpetually dark places. Uses ultrasonic waves to identify and approach targets. Emits ultrasonic cries while it flies. They act as a sonar used to check for objects in its way. It has neither eyes nor a nose. It emits ultrasonic cries that bounce back to its large ears, enabling it to fly safely. Generation II.
Gold While flying, it constantly emits ultrasonic waves from its mouth to check its surroundings. Capable of flying safely in dark places, it emits ultrasonic cries to check for any obstacles. During the day, it gathers with others and hangs from the ceilings of old buildings and caves. While flying, it constantly emits ultrasonic waves from its mouth to check its surroundings. Generation III. Ruby Zubat remains quietly unmoving in a dark spot during the bright daylight hours.
It does so because prolonged exposure to the sun causes its body to become slightly burned. Zubat avoids sunlight because exposure causes it to become unhealthy.
During the daytime, it stays in caves or under the eaves of old houses, sleeping while hanging upside down. While living in pitch-black caverns, their eyes gradually grew shut and deprived them of vision. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 40 10 -- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM62 Acrobatics 55 15 -- The user nimbly strikes the target.
TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Pluck 60 20 -- The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. The copy serves as the user's decoy. HM02 Fly 90 95 15 -- The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. It is sure to strike first. Pursuit 40 20 -- Details An attack move that inflicts double damage if used on a target that is switching out of battle.
Faint Attack 60 -- 20 -- Details The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. Gust 40 35 -- Details A gust of wind is whipped up by wings and launched at the target to inflict damage.
In the wild, the battle ends. Curse -- -- 10 -- Details A move that works differently for the Ghost type than for all other types. Nasty Plot -- -- 20 -- Details The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Hypnosis -- 60 20 -- Details The user employs hypnotic suggestion to make the target fall into a deep sleep. Zen Headbutt 80 90 15 -- Details The user focuses its willpower to its head and attacks the target.
Brave Bird 15 -- Details The user tucks in its wings and charges from a low altitude. The user also takes serious damage. Giga Drain 75 10 -- Details A nutrient-draining attack. Steel Wing 70 90 25 -- Details The target is hit with wings of steel. It may also raise the user's Defense stat. Defog -- -- 15 -- Details A strong wind blows away the target's obstacles such as Reflect or Light Screen.
It also lowers the target's evasiveness. Heat Wave 90 10 10 The user attacks by exhaling hot breath on the opposing team.
It may also leave targets with a burn. Roost -- -- 10 -- The user lands and rests its body. It restores the user's HP by up to half of its max HP. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use. Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Super Fang?? It cuts the target's HP to half. Uproar 90 10 -- The user attacks in an uproar for three turns. Over that time, no one can fall asleep. Zen Headbutt 80 90 15 -- The user focuses its willpower to its head and attacks the target. Its added effects vary depending on the user's environment.
Atk stat. Natural Gift?? The Berry determines its type and power. It may also raise all the user's stats at once.
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