The first one is shorter but much riskier. When out of sight of any guards, pick the lock to the main door of the cell an adept level lock. Then reclaim any confiscated equipment from the evidence chest. Any belongings can be found in the evidence chest, but a guard patrols the area the chest is held in. Once the equipment is retrieved, the Dragonborn must carefully escape through the main door, because there are several guards patrolling there as well.
The other way of escaping is longer and safer, but it is still not that easy. In the cell, there will be a dead bandit lying on the ground. The bandit will be lying on top of a sewer grate with a novice level Lock. Open it and drop into the sewers. While progressing, there should be a set of stairs leading to a hole in the wall. Through the hole, the lock on the evidence and prisoner belongings chest can be picked to retrieve any confiscated equipment.
Deeper into the dungeon, there will be an exit into the guard barracks. Exit the sewers to safety. Another way is much more action worthy. Equip the spell Sparks and wait for a guard to come by and attack them with Sparks. Continue attacking until the guards become hostile. They will unlock and open the cell door, allowing an alternate escape route for the prisoner try to get confiscated equipment first before escaping. Escaping Windhelm prison is quite difficult, and a high Sneak skill is recommended.
To breakout, the prisoner needs to pick the lock of their jail cell. There is only one exit, so head up the path and up the stairs. There will be a fork in the hall, so just head out of the keep. Escaping the Bulwark prison is quite easy, as even low level thieves can escape without alerting the guards. To escape, look under the firewood of the fireplace.
Unlock the novice level grate and drop down. Run to the right and head to the edge of the walkway. Unlock the prisoner belongings chest to retrieve confiscated belongings and then drop down again. Continue through the sewers until there is a door to Coldcinder Cave. Enter the medium-sized cave there are skeevers and a few Netch here, which help for the quest to find Netch Jelly for the Raven Rock alchemist. The jail layout of Dawnstar is the same as Falkreath.
First, as with most cities, the Dragonborn will start in a cell with one lockpick. Be careful when picking the lock because once the lock is picked, the guard will know and come over to the cell.
The key can also be pickpocketed off of the guard. Note that in the back right corner of the cell there is the lockpicking skill book The Wolf Queen, Book I. An easier way is to shout at the wall. The guard will come over, asking to stop shouting and leave the door open. Also, if the Dragonborn leaves the cell, the guards will not be hostile. Once out of the cell, turn left to find a desk and the evidence and belongings chests which contain all confiscated equipment.
The key can be stolen off the desk or lockpick the chests to get the belongings back. The key to the jail is on the table where the prison guard sits. The key can be taken by using the Telekinesis spell to bring it over to you. The jail layout of Falkreath is the same as Dawnstar. Following the passage once you have activated the crumbling wall leads past a broken table with rubble crushing it from above with a random potion of stamina on top.
Just after this is a chair with a random war axe on top. The passage descends a long flight of stairs with a barrel partway down with a medium coin purse on top. At the bottom is a small room with a ladder leading back out into Solitude. You come out behind Angeline's Aromatics , on a level above ground. The room to the south contains a long wooden table and chair, a set of shelves against the west wall holding two common books, some bread, and cheese, a bunch of lavender and a sprig of snowberries.
There is a fireplace in the north wall with some leveled boots nearby, and stair at the back of the room, descending to the south. At the bottom is a round wooden table and two chairs with two bottles of Nord mead on top of the table. Against the north wall are several crates and food sacks, while against the west wall are some wall shelves holding an iron sword and war axe , a pair of leather bracers , two poisons, and an empty petty soul gem.
To the left is a wooden table with an iron helmet , leveled bracers, a leveled sword, a leveled battleaxe, and a leveled cuirass on top, and a pair of leather boots underneath. Against the south wall is the evidence chest as well as a leveled warhammer and soul gem, while to the left, in the southeastern corner is a stack of barrels, one of which containing ingredients.
Against the east wall is a table with the prisoner belongings chest, a soul gem, a weapon, and a shield on top. This table is in front of a hole in the wall, through which you can access the chest if escaping your cell through the crumbling wall. The torture chamber to the west contains two small cages hanging from the ceiling, a dead prisoner who can be looted for a few septims in one of them and a rack between them.
Against the north wall is a set of shelves holding some ruined books and a leveled helmet, while at the rear of the room is a table covered in blood, with a leveled dagger on it. The room to the north contains a long wooden table and two chairs with a portion of grilled leeks , a salmon steak , a piece of clam meat and a bottle of alto wine on top.
At the rear of the room are two sets of shelves holding a total of three common books, an iron cuirass, a pair of hide bracers , an iron helmet, two iron daggers , a small coin purse, and a pair of leveled bracers. The entrance to this is separate from the rest of the castle and leads into an audience chamber with a cupboard on your left, a small sitting area on the right consisting of a wooden bench with a low table in front and a small cupboard to the right with a plate of bread and cheese and a common book on top.
A pair of wooden benches and a pair of narrow tables are against the side walls, while at the far end on a raised dias is a large throne. To the right of this is a long unlocked non-respawning chest containing random items.
Along the east side of the room is a passage leading back to the kitchens, on your left just before the kitchen is a storage area containing barrels, sacks, crates and a set of shelves with a bunch of lavender , a bottle of wine , a bottle of spiced wine , and two bottles of Honningbrew Mead.
The kitchen contains a central cooking pot with small units on either side and an oven behind. If you are here as part of the Dark Brotherhood quest To Kill an Empire Then Gianna will be standing by the cooking pot, but she won't speak with you until you are wearing a chef's hat.
Against the east wall are some shelves that hold several chef's hats and have two garlic braids hanging in front. To the right are more shelves holding several loaves of bread and a sliced eidar cheese and a potato , with two bunches of dried elves ear , a garlic braid and a bunch of frost mirriam hanging in front. To the south are more shelves holding a baked potato , a potato, many pieces of cheese, several loaves of bread, a fillet of salmon meat , a salmon steak , a seared slaughterfish steak, and a slaughterfish egg.
Hanging above these shelves are six bunches of dried elves ear, a garlic braid and a bunch of frost mirriam. When standing behind the cooking pot facing north, on the right-hand unit is two carrots , two cabbage , six tomatoes , three bulbs of garlic, two chaurus eggs , a fillet of horker meat , a bottle of Black-Briar Mead and a copy of Uncommon Taste.
While hanging over it are two bunches of dried elves ear, two garlic braids and a bunch of dried frost mirriam. At the end are three open crates in a stack containing three bottles of alto wine , two bottles of wine and two empty wine bottles. On the left-hand unit are two giant's toes , a haunch of raw venison , a leek , a raw rabbit leg , three loose septims , a bulb of garlic, a bowl of vampire dust , a bowl of frost salts , three red apples , a thistle branch and two gourds.
Hanging over this are three whole salmon and an open crate beside it containing four potatoes. Against the west wall are two more open crates stacked on top of each other, the top one holds two wheels of cheese, and the bottom one contains a gourd, a sample of fly amanita fungus, an orange dartwing and a rock warbler egg.
South of these are more shelves holding a fillet of horker meat, a joint of raw beef , a rack of dog meat , two charred skeever hides , and several pieces of cheese. Hanging in front of these is a pheasant , three rabbits , a salmon , two haunches of raw horse meat and a haunch of raw venison.
To the west are two more open crates containing loaves of bread and wheels of cheese. South of these are more food barrels. Against the west wall of the audience chamber is a narrow wooden table with a stone bowl containing a bunch of lavender, a bulb of garlic, a sprig of snowberries , a blue and a purple mountain flower on top.
To the left are stairs leading up to a passage with a door ahead and the passage turning to the left. The passage overlooks the room below. At the far end is a room that is locked and requires a key. In front of this is a sitting area with two wooden benches with a low table in front and a copy of the Enchanting skill book Catalogue of Weapon Enchantments. The room at the other end of the passage is the Emperor's sleeping quarters and contains a large owned four-poster double bed coming out from the southwest corner, with a long unlocked non-respawning chest containing random items at the foot of the bed and an end table to the right with a common book on top.
Against the west wall is a small wardrobe with a candlestick , and a green and two red apples on top. Answered How do I find the prison escapee? Answered Is there anyway to avoid being killed in prison by a guard? Answered Why does the game keep freezing whenever i pay my bounty or go to prison? Ask A Question. Keep me logged in on this device. Forgot your username or password? How to get key castle dour emperor's tower? How to leave Castle Dour after killing emperor?
How do I find the prison escapee? Is there anyway to avoid being killed in prison by a guard?
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